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But there is a way, let's say if there is a theme.png sized 480x272, the game could load it instead of the internal one...
well, i think i'll implement that quickly, stay tuned.
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IMPORTANT: Letting a block fall faster directly on the platform could result in the situation where the block goes “through” the platform, and you get -10 points, that’s because of the simulation being fast forwarded by the factor 3.
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any1 having the same problem??
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You work sooo hard building a nice platform/tower, and you dont move fast enough, and a block just CLIPS a TINY bit of another one, and it falls... -10 points is fine, but then it makes you start from scratch and its like...... GAHHHHHHH. Also, I would rather have all the blocks fall from over the platform, then the fact that the blocks can fall from whatever... and just land outside of the platform if you dont move them (Anti-Tetris style. Then again, in Tetris, you dont WANT to touch that line XD).
<_< just my Input... this thing would be a lot more fun to play, if it was more forgiving for the stray blocks that just BARELY clip another block. A lot less frustrating at the least.
Also... Bonus things would be cool... like if you score over 100, you can temporary slow the falling blocks down for like 10 seconds or something... that would be cool <_<.
But still, really good Homebrew.
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i currently have the high score of 715
it would be higher but i messed up twice
but ya
the one and only thing that i must ask for it that you change the way you change the songs
my PSPs analog stick is currently messed up and is constantly pointing down and to the left
if you could
would you change it from the analog stick to the select button and take out what the analog stick all together
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I will make a special non-analog-stick build for you tomorrow :)
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this is the best homebrew since mario war i like it very much
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slim 3.90m33
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- Empty /PSP/MUSIC for a test
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its really hard playing when it wont stay on a single song for more than 5 seconds
just tell me by email when you make it
ssscubasssteve@ gmail.com
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THIS GAME REALLY ROCKS!!!!
thank you very much
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I think part of what makes this such a great homebrew... is that you actually listen and update... tis awesome.
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BTW thanks for the help
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i think the next thing that should be worked on is difficulty
each one should have its own high-score board
it should be like
-easy
-medium
-hard
-classic
i include classic because i would probably play it most
but before that
the sound glitch should be fixed
anyway
thats just what i think
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I had this situation too and I think everyone who played it had it also and a good trick to get the sound stopping was to give the box a small bump (that is let another box drop on it), in most cases the repeated sound disappears.
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Update 2 SE (special version which doesn't utilize the analog stick): http://www.mk2k.net/releases/p...
Hold SELECT and press D-Pad Left/Right for song change, Down for Stop and Up for Play.
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... it would be awsome if physics would depend on how big (and heavy) pieces are (on weight), so you could expand (if stacked corectly) over the platform (to left and right) with smaller pieces...
But again great game... keep up the great work... Thanks
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See, I think your getting the Feedback you are, because your Actually listening. People appreciate it when the developer listens.
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stupid job made me lose my spot as number 1
o well
at least i was the first to break the 600 and 700 mark :)
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however I quickly hacked that feature in and tested it once. Will have a test right now again.
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witch one, the staker folder or the game folder?
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Worked for me when I changed it, was getting the GSOD and the PSP shutting down on me.
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Some Bugs I found, just reporting, there so small that they dont effect enjoyment of the game.
Bug:MP3 playing first 15 seconds than looping, over and over. This happened after hours of continous play. Have not been able to repeat bug.
Bug: The line you stack over depending on the Level is off.
Bug?:After Stacking over the line, if you dont fire your projectile and knock boxes over, you just sit there. Must go back to game menu and start again.
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That's right, this situation is quite uncommon but I'm aware of it and have to find a solution for the next update. Background of that is described in my lengthy post on 2008-05-31 05:23:12.
"The line you stack over depending on the Level is off."
WHAT THE...?!?! Ok, if you have further informations on that one, would be nice to hear. This is the first time someone reports that bug -.-
"MP3 playing first 15 seconds than looping"
Ouch! I'm afraid I can't do anything about this bug as it could be the mp3 file itself being a bit dodgy or just a weird situation that bugged the mp3 player engine. All I know is that the mp3 player itself is one of the best coded in the psp scene (and thus not from me hehe).
cheers!
-- MK2k
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In some days I'll release a security updated version.
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thanks alot!
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