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I'm currently working on a PSP Emulator for PC, Sam. I have problems with IO ports, I don't know their addresses and how they work. Hope you guys can help me out.With that said; Sam's v1.0.0.2 source has been made available. Download: Sam v1.0.0.2 Sam source code P.S. if you dont have WipEout HD (for PS3) yet — get it. - source: actarus1000.googlepages.com
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I may be able to assist.
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Anyway, other than programming, I'm not really sure what the point here is. Like most people, I have tons of PC games already. The reason why I use the PSP is because of its size and convenience. A PC emulator on a PSP would be far more useful!
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A game systems console (pick a random one, it doesn't matter. even the PS3) Possessor is very.... slimmed down, and streamlined. Consumer Desktop processors are very multi-purpose, carry many instruction sets, and can do many things at once. Game systems are designed to do one thing, and run one instruction set, but run that one thing very well (for the possessor speeds at least).
The PS3's Cell processors for example.... 6 'cores' able to create Amazing 3D graphics on the spot... and yet, lags while running linux...
Using a Consumer Desktop CPU emulate the instruction sets of something completely different... its like trying to use someone elses brain to think.
If you can come up with a better Emu, then go ahead.
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When they make the program, they just run the code, not the actual finished product, they must test that on PSP. At least I would assume so.
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If the kirk had been reverse engineered we would have alot more all around the scene then just a damn emulator.
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By the way, emulation is great but... cant we let the system last a few more years before its killed off by emulators?
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Check it out on the hyperlink right here and let me know what you think!
- All the perfect
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