Phoenix Game Engine (Lua) 0.02 Released


Submitted by greg; August 28, 2008


PGE Logo Further improving their Phoenix Game Engine, ultimately resulting with improved code of your own, are MK2k and InsertWittyName with version 0.02. I said it before, and I'll say it again... This is a Lua wrapper of the Phoenix Game Engine (PGE) allowing you to write clean and functional code with little or less frustration on your part. The PGE Lua API is nicely documented and you may refer to that right here. Video demo, 0.02 changelog and download, all available after this break...
Phoenix Game Engine Lua 0.02 changelog:
  • Added pge.exit() to explicitly exit at any time.
  • Fixed pge.texture.draw() to only allow the correct number of parameters to be passed (reported by #Gianni#).
  • Added pge.texture.swizzle() to swizzle a texture.
  • Added pge.texture.unswizzle() to unswizzle a texture.
  • Added an optional parameter to pge.texture.load() and pge.texture.loadmemory() to specify whether to swizzle the texture on load.
  • Added pge.texture.pixel() to get or set the color value of a pixel within a texture.
  • Added an error check to pge.file.read(), returns nil if nothing could be read.
  • Added an error check to pge.file.readnum(), returns nil if the number could not be read.
  • Added a return value to pge.file.write(), returns the number of bytes written.
  • Fixed pge.mp3.loadmemory() which incorrectly checked for two parameters to be passed when it only requires one (reported by TheUnderminer).
  • Added pge.math.deg() to convert radians to degrees.
  • Added pge.math.rad() to convert degrees to radians.
  • Moved the socket functions to pge.net.socket.function() to give a layer of separation.
  • Moved the socketset functions to pge.net.socketset.function() to give a layer of separation.
  • Added an optional parameter to pge.net.socket.receive(), to specify how many bytes to receive.
  • Fixed pge.texture.save() to unswizzle the texture before saving, then re-swizzle if needed.
Download: Phoenix Game Engine Lua 0.02 - release thread - mk2k.net - PGE - Home -



Tags: InsertWittyName, Lua, MK2k, Phoenix Game Engine, PSP Development




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Comments 


 
# iceus 2008-08-29 05:43
ty looks really cool

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# Kenneth 2008-08-29 18:41
This is going to be freakin awsome!!

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# D'Andre 2008-08-31 16:23
wonda wus gone happen!

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# Click here to cancel "reply". 2008-09-01 06:00
Is this for making homebrew, Or learning how to make homebrew?

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# Kenneth 2008-09-01 06:39
Who is Wonda and why are you calling her a wus? Is she weak or soemthing? Not very nice, gotta treat the ladies with respect. ;)

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# MK2k 2008-09-02 00:51
both.

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# Bubblebobble 2008-09-02 21:17
Soooooooo What does this do again? I put it in my memory stick, and I can't do much more with it than the youtube video shows. Is this just a demo or a full fledged development toolkit? I wouldn't mind tinkering with my own PSP homebrew, but I don't think this program will let me. What gives?

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# MK2k 2008-09-03 07:37
Use your brain, read the readme, check the documentation (links given in the news).

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# LILJM 2008-09-03 19:02
Lol ^^^

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# ??? 2011-02-11 08:11
I have looked for some information of this topic for the last several weeks? Your blog is greatly treasured.2$

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