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[!] Fixed crash when loading 2nd ROM on Phat (Kreationz)
[+] Roms up to 16Mb loaded into Slim Memory (Kreationz)
[-] Removed Double Display Lists (To be replaced with proper paging code)(Kreationz)
[-] Temporarily Removed DynarecLoopOptimisation (Causes most games to crash under current CPU code)(Kreationz)
[+] Added resources from upgrade in prep for new GUI(No Lite version for future releases(Kreationz)
[~] Fixed typos in rom.ini (Salvy)
[~] Added 2 games to rom.ini (Salvy)
[!] Compiler shouldn't make too much noise now (ex:blendmodes)(Salvy)
[!] Fixed performance decrease per game loaded.(Salvy)
[!] updated intrafont to 0.31, contains various bug fixes and enhancements(Salvy)
[+] Added blendmodes: (Salvy)
*Zelda Oot:
Big tree on Kokiri Forest is now rendered
Hearts should blend better now, (still WIP)
Rupees show up better. (Wally/Salvy)
*Batman Beyond
Characters, enemies,foes, and other things should show up now
*Pilot Wings
Beaches should blend correctly
*Super Bowling 64
Needs more work, but now should be more "playable"
[~] Move RSP logic out of CPU core(Howard0su)
[!] Change KnownValue of a register from s32 to REG32. So that we can cleanup the code a bit(Howard0su)
[~] Simplify the logic to handle register cache in LoopOptimization(Howard0su)
[~] Cleanup the logic for JAL, JALR in the PSP code generator(Howard0su)
[~] Simplify the parameters for GenerateCode.(Howard0su)
[+] Delay initialize MediaEngine. So that we can suspend if we don't use Async Sound. (If you use async sound once, before you exit to XMB, you can not suspend anymore.)(Howard0su)
[+] Improve Batch Test framework abit and bring it to PC platform(Howard0su)
[+] Declare MAKE_UNCACHED_PTR for PSP(Howard0su)
[+] Move all I/O access to Hardware component. (Merged from -N64 tree by Howard0su)
Download: DaedalusX64 Beta 2 Update
- source: daedalusx64
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I'm just glad to see this coming along nicely.
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the processors use different architetures and different instruction sets (the instruction set is what tells the processor what to do with the data its given). because the psp and n64 use different instruction sets the hardware and instruction sets, bios, etc. ALL has to be emulated on the psp, and emulation is VERY hardware intensive. for example go try and run an snes emulator on a 133 or 266 mhz win95 machine.
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Let's give an easy one that has fewer processors, say the Gameboy, which uses a Z80.
Now, to start, obviously the PSP is faster than a 1MHz Z80 processor. Now is the PSP able to understand TASM and implement the command calls? No. So, here is what an emulator does.... it translates the raw data into an interpreter, which if the Z80 command took up 1 processor cycle to complete, the interpreter may take 5-20 cycles to complete the same task emulating the system. Simple, yes?
Now as for the N64, which has a couple dedicated processors for graphics, sound, and the actual game processes.... Each of these processors have to be emulated in real time to make the game playable. So, whereas the 1MHz gameboy might be able to run on the PSP without lag, having a 28MHz processor might be a bit of a hurdle for the PSP's 333MHz processor...
that is as simple of an explanation as I can possibly give.
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mario 64 works been.
mario kart I heard works
funnly efoth perfect dark gets to the first screen then crashs but I dited expect a game like that to work.
donkey king 64 doesnt start
banjoe kaozooie plays some of intro moive then freezes. yohis story doesnt start golden eye is harldy playable. and a game called robotron 64 works. and zelda oot apears to work with strange glicths. thats all the games I tested anyways.
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You can tell because you haven't paid anything.
Dolt!
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aaah! xD
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Not that you would know anything about that.
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I was actually able to beat the first dungeon in Zelda,the tree =D it was smooth and choppy at times,not much choppy,I love it! Thank you for the awesome releases,keep it up.
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Search it,it its a brutal,action,3-rd shooter game.
But........................
When you are going to the streets,the game somehow ''freezes'' when you leave into the airplane.
too bad,its a good game.
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dude i even have an OLD ass version of daedalusx64 and it runs mario kart decent. i havent tested it on this verion tho... hopefully more progress
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A.) Get to work on your own.
B.) Don't download it yet.
C.) Shut up.
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