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Mega props to the team as well as StrmnNrmn.
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Spacestation silicon valley, plays but with many glitches and issues.
Mortal Kombat 4. NON PLAYABLE _BLACKSCREEN
RAMPAGE WORLD TOUR_ RUNNING EXCELLENT with SOUND.
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performance improvements?
support for more games without it crashing?
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If only the snes emu would be finalized, the last I saw was a cmcn version or so it ran pretty smoothly. Does someone recommend me a better version?
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Install Linux on it then run any goddamn emulator you want(provided you can find the versions that use Linux).
Also you can share all your PSN downloads with other PS3 owners really easily.
Plus LOL at the selfsucking comment.
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The main purpose was to re-arrange the source code to modern standards so it's easier to maintain in the future.
Expect some good results :)
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I've been checking StrmnNrmns blogg once a week since the last update which is like 1 year ago.
Thank you guys and keep up the excelent work!!
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I hope that this emulater can be fully functional soon, though that will take time, I do want to be able to configure my control settings man ually so I can have a comfortable setup I dont really use the d pad so I never really map that.
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Would be a bitch to look forard to playing it only for it not to work don't you think!
Help the guy by saying yes or no to his question which would take less than 20 seconds, or be a prick...tough call!
Yes m@g1k, it works a treat ;)
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Great work. =]
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ps2 cpu-Emotion Engine clocked at 294.912 MHz
psp cpu-MIPS R4000-based; clocked from 1 to 333 MHz
see thats why they are making a direct ps2 gran turismo 4 port for psp cos the specs are so similar.
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psp cpu-MIPS R4000-based; clocked from 1 to 333 MHz
n64 cpu-93.75 MHz NEC VR4300
maybe u people should change cpu clock speed to 333mhz instead of default 222mhz
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Typically it takes 5 to 10 times the CPU speed to emulate something, but when they're both the same architecture, that figure can drop substantially using virtualization. But maybe CPU isn't the bottleneck here.
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