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Goldeneye is also running in R12. Although the intro sequence is running very quickly and with few noticable graphical issues, a lot more work is needed to it running at a playable framerate in-game. I think it's a good start though, and something to get excited about for the future :)Daedalus R12 changelog:
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cant wait =p
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those are all working fine.
The only one ive tried that hasn't been very good is Ocarina of Time. Very laggy and still has some graphical glitches. That may take some time to fix...
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nope starcraft was released for 64 It is named Starcraft 64 check romhustler net to get it
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Thanks even though I have OE
Cheers for people who have 3.50 :)
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Goes to show how much this emulator has come, I have a feeling they will be able to push to near full speed with sound, lets just hope! ^_^
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Star wars SOE -- Texture - sec 5
frame skip -1
= no go, funny clicking sound that trurned out to be the main theme song.
texure = off
Frame skip = 3
It took about 7 minutes ,finaly there was a screen. as soon as you push start it crashes thow
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3.40 OE is a more popular and easier to use custom firmware with built in properties like playing ISO games directly from stick instead of having to go through an ISO loader. HEN is homebrew enabler. Usually accompanied by a downgrader.
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CBFD is around 64mb and the PSP only has 32mb so how on earth can it emulate the entire N64 system, the rom and still have enough memory? and no you cannot stream a rom it has to be loaded in its entire state. The Xbox had double the CPU power and ram and still didnt emulate 64mb roms well at all.
To be honest, our best bet is if someone down the line manages to port UltaHLE, which is by far the fastest emulator out there, it may only run 15 or so games, but the PSP could actually get them running in full speed.
Bottom line, dont expect decent N64 emulation on PSP..... period. Lets hope though we can get the tiny games like M64 which are only around 4mb to run fully.
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It emulated everything under 64mb like Mario 64, Waverace fine, CBFD was slow, PD was horridly slow because of the high res textures, RE:2 didnt boot, need i go on?
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Can we save now??
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I mean you must fucking stupid.
Have you played SSB? Complete difference.
Give it some time you peice of shit jerk off, or make your own emulator, you'd probably find out a fucking hard that shit is and want people to show respect for work like this.
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"CBFD is around 64mb and the PSP only has 32mb so how on earth can it emulate the entire N64 system, the rom and still have enough memory"
Oh look at boy genius here. You dumb fuck, you just made a complete mockery of yourself. Get the fuck out.
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nice to see goldeneye and ssb working keep up the work.
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N64 on PSP is a pipe dream, especially with this emulator due to limitations, feel free to rant on about being ungreatfull at peoples views, since poor old princess you seems to get very upset and enjoy playing your 85-10% full speed N64 games without sound, because out of all the people that have it how many do you honestly think will actually play it? giving 'credit' isnt going to make it run any better.
and funny how memory according to you isnt a problem, yet the Xbox had to use VMM to bump its ram up to 90 odd megs yet apperntly 32mb is just fine LMFAO. Oh sorry i forgot about the secret flux capacitor inside it which only caches the textures it needs on the screen, thats why the Dreamcast has a N64 emulator too, oh wait.
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i still dont understand tho ,can pj64 be ported to psp ? if so why hasent it been done yet ,or is it the case that it wouldnt matter if this was pj64 or daedalus becase everything is down to the graphics and audio plugin ? i dont think so tho
as working on speed issues amd memory latency
would indicate the author is trying to optimise daedalus core for psp.
this then still brings me back to plugins ,cant the author try different plugins or is this a silly idea
seeing as the core is still at an early stage for optimisation.
one thing is for sure ,daedalus psp is impressive
even at 1fps but i really wish the author would
take the top 10 n64 games and get them all running first ,doesnt matter if they are 1fps as long as they run ,dont crash after title screen
and obviously dont have major graphics glitches.
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As i said before, our only hope to get a good N64 emulator is if someone ports over UltraHLE, it only requires a 400mhz CPU and is by far the best chance to be able to play atleast some games with full speed and sound.
I have no doubt that someone will, however usually in the scene the easy stuff gets ported first and the harder stuff last when there isnt anything left.
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Shut the fuck up, naysayers... He's done what seemed impossible.
Nothing's perfect.
Read his goddamn blog before you start polluting these threads with your worthless fucking opinions.
He's got the issues in mind, he's just trying to provide something FUN to play with, and he's not getting a grade or money for his work.
So... STFU and play or don't.
In fact... Just STFU
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You mean like that one? Best bet is to cover your eyes so you cant read it if it bothers you so much :)
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I havent even botherd with R12, since apperntly all it does is make SSB run at 60% speed but has broken other games.
I have R11 and M64 without sound ran at around 95-60% speed depending on whats going on the screen, your best bet is to try that.
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That being said, I could care less about SSB or Goldeneye being playable. Why on Earth do people prefer playing the original Smash Bros over much better 64 games anyways? I don't see why they don't run with the ball and improve speeds for ALL games that have already been working great so far, instead of focusing on one game that is still a chore to play and isn't even that good to begin with. Frankly, I don't think Goldeneye or Smash Bros will ever be 100%, but Mario 64 was almost there and I'd rather them focus their energy on something worthwhile like that. I feel like this release is such a waste. Looks like I'll have to go back to R11 :(
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lolz... pretty good speed... around 15+
i think....
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xD
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If you dont agree you are some f*king childish little jack a$$ and you seriously need to reevaluate what your so upset about.
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I may not know much about the PSP hardware, per say, but Memory Stick, and Internal RAM have nothing to do with one another. For emulation you are 100% dependent on internal RAM for speed. If you can't fit the application AND the ROM into memory, you will not be able to reach 100% speed...
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And those who are ungrateful.
Grateful people give complements, and offer to help with ideas.
Ungrateful people complain, and scorn everything unless it suits their desires.
Grateful people don't deserve to have such wonderful software made, but they see it as a blessing.
Ungrateful people think the software was written for them, they don't give thanks for anything.
Grateful people thank the authors.
Ungrateful people need to get off their @$$es and write their own programs to suit their desires, and not depend on others to make it for them.
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