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If you don’t have a PSP of your own but still want to play some Monster Hunter this might just be the thing you need to help you out. Jpcsp is now at r2979 and offers PC owners a chance to play some of the best PSP titles out there at 100% speed for most titles.
Loaded with updates you now have the ability to not use the GPU for rendering in software mode. There is also game pad support and many big graphic and processing improvements. You can take a look at the quoted changelog below.
JPCSP v0.7:
-> Added support for rendering in software mode, not using the GPU;
-> Added Game Pad support;
-> Major performance improvements in the graphic processing (see new Video options);
-> Automatic decoding of stereo ATRAC3+ audio using SonicStage;
-> Rendering of fonts using "sceFont". OpenSource fonts are provided as a replacement
for the PSP fonts. But the PSP original fonts can be used for maximal compatibility;
-> Automatic decryption of encrypted EBOOT.BIN and PGD files.
Savedata files can also be loaded/saved in an encrypted form, like on a real PSP;
-> Added the configuration of regional settings
under "Options" > "Configuration" > "Region";
-> Configuration settings can be changed "on the fly",
i.e. the changes are effective immediately.
-> Draft implementation for the support of Video UMDs;
-> Basic network support: Infrastructure network is almost complete.
Adhoc network or Signin to the Playstation Network are not supported at all.
-> A lot of compatibility improvements in almost all of the PSP modules.
-> Major code cleanup in the module architecture (now using Java reflection).
-> New method used for computing FPS. The FPS value is now more reliable but usually lower
than on previous releases. It doesn't mean that the Jpcsp performance is now worse,
but just that the previous FPS counter was over-optimistic.
-> Added Frame skipping option;
-> Added cheat import from cheat.db
-> Added export function for the current 3D scene in Wavefront .obj/.mtl format,
including the textures
-> Added texture modding
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