Ready for the masses -- DaedalusX64 BETA 3 Update! It's still beta 3, but it's an update addressing several issues found in the initial release: improved stability, several speed enhancements and the added support for cheat codes. One release at a time... The N64 emulation movement is growing, getting better.
The above video is from DaedalusX64 BETA 3; the first release.
DaedalusX64 BETA 3 CHANGELOGSalvy:
Fixed multiple suns glitch in Zelda
Fixed wrapping issues in Zelda
Added cheat support (routines and format based from 1964)
Front-end for cheats
Rewrote how we generate cic codes (code is 90% smaller now)
Only update viewport when it changes
Unlocked extra memory for all psps, except phat of course (note : if using a loader, make sure is supported)
Rewrote display list PC stack (this heavily based from Rice plugin)
Fixed error I did in Patch_Hacks (was causing the oshle scanning fail in certain ROMS)
Fixed trees in Dream Land (SSB) (no need to add fraction in integer part)
Fixed bug that caused PSP screen to stretch when tv out cables were connected
Fixed nasty texture to work along blendmode maker in Combiner Explorer (just press triangle to use it)
Corrected (huge)mistake from 597 that caused slim cache to be ignored (small speed up in slim and newer models)
Made osAiSetNextBuffer thread safe, also added several asserts to make sure we handle everything.
Removed Conker shadow hack (no longer needed, generic blendmode takes care of the shadow)
Ignore IMEM transfers for speed (we don't use low-level RSP plugin for the PSP version anyways)
Simplified Sprite2D
Implemented correctly DLParser_TexRect_Last_Legion (fixes BSOD in sub menus)
Use 32bit screenmode for tv out
Force struct alignment for our ucodedefs (generates better code)
Added several blendmodes (Salvy, Corn, Bdacanay)
Corn:
Small optimization for graphics loading/adding triangles. Some minor optimizations to the VFPU TnL. Optimized loading vector plan
es for clipping
Alpha channel gets passed along even when doing lighting on a tris.
Fixed critical rendering bug (and Dlist counter bug) in Conker. Optimized triangle rendering in Conker.
Speed up using early FRONT/BACK tris culling in software. Added display render stats on screen as an option (only available in Di
splay list debug mode)
Made CPU rendering compatible with VFPU rendering (insert-matrix and ENV MAP)
Implemented Env mapping which is done (very fast) in the VFPU (Fixes SM64 stars and OOT stones, SSV ship)
Some optimizations on Bcopy(), memcpy() and CRC()
Improved hack for Wonder project J2 with a speed up (require setting texture check to 4 or so)
Fix the chopped off graphics(bug) in the ROM selector menu
Optimized Proj matrix sceGU load (Only reaload Project matrix to sceGU if its updated)
i tried. like i first tried winzip and it didnt work. so i tried installing 7zip program and it didnt work either... i kinda really want to try this update...can someone possibly send it to me or post it as a zip or rar file?
I love all the hard work but will the n64 ever really be playable on psp every game I like lags to bad, like mario 64 but keep up the good work cuz I cannot do this thanks.
As much as I appreciate them working on this and all the stuff they have done. I'm worried by the time the NGP comes out we wont need this anymore because the NGP will have enough (more Power) to play N64 games at full speed with sound. Tick Tock Tick Tock.....Props to you guys though for the great work you have made.
I'm going to be honest, I updated from 5.00 m33-6 and all I can say I miss is the 1.5 kernel (which isn't REALLY needed, unless your app hasn't been updated since the developments) and rarely the MS speed-up, which, may or may not happen again. Only time will tell.
Efficiency is still important, it doesn't matter how ridiculously powerful your machine is. Windows Vista illustrates this perfectly.
Sure, the NGP might just about be able to get full FPS out of standard N64 emulators... but it wouldn't kill to have a more efficient emulator, which is what this project is shooting for.
PSP was released in 2004 its now 2011 and soon we will have the NGP. So while you are waiting for "Efficiency" I will (among others) be playing N64, PS2 and perhaps gamecube games, on a faster portable console and at good frame rate. Efficiency is still important but ignorance is not.
> uploads it into his PSP and tries it out > gets Data is Corrupt error. Apparently this version is not signed > Tries to open it in HBL > Refuses to launch, stays on black screen. > Is dissapoint. > Needs to reload the last version, but lost it > feelsbadman.jpg
and before anybody says anything, I simply refuse to hack my PSP the last thing I need is to risk bricking an expensive piece of hardware. c_c
And to have faithful emulation, you need efficiency. And with the way PS2 and GC emulators run, I really hope you're not talking on the NGP... Unless someone again, codes for efficiency on the hardware.
Like I said Efficiency is good but ignorance is not. If the Psp can emulate N64 games perfectly (Not N64 fps) then yes their hard work would have paid off. Like I said before Tick Tock Tick Tock Tick Tock....Again great work guys working on the Daedalusx 64 you have done a great job.
I can't understand why people like you even dare to post a comment here, you should be glad these peolple are working on this and are seeking for perfection and efficiency while you just sit on the couch. Keep talking nonsense and you will never learn what efficiency or hard work means. Anyways thank you for the emu update, I'm testing it
All this work being done with the PSP, I bet will make development on the NGP MUCH faster than if they had never done this on the PSP in the first place. If they can perfect it even further on the PSP, then it means they've paved the way for others (or even themselves) to develop even further on a new handheld system. Your ignorance is irritating.
I don't mean to sound like a terrible critic or anything. I love the n64. It was the console that broke out of linear game play. I just wonder how the PSP can handle metal gear solid really really well from PS1, but not Conkers Bad Fur Day. Rare ware needs to shine on the PSP. Good job with Mario 64. We are all proud.
lol. damn they still havent fixed the framerate...great work tho guys. i am puzzled as to how the n64 emulation is so damn glitchy when some of the PSP games out |(well most) spec's shit all over n64s. again im not complaining just curious O.o
Why create an account on the Dashhacks network? Because being logged in has its privileges!
• COMMENTS! Only logged in users comments go live without waiting for moderator approval!
• No video! The video ad in the upper right doesn't interrupt you on all pages!
• Customize your profile! Flaunt your xBox Live & PSN gamertags!
• It's FREE and it's EASY! And one login works for all of the Dashhacks review sites!
So what are you waiting for?
Go to the TOP RIGHT of the page and LOGIN or click REGISTER!
Welcome to Dashhacks!
If you do not want to see the below video or want your article comments to go live without waiting for moderation, you need to be logged in.
Use the below form to register or sign-in. It's easy, quick, and free!
Comments
Reply
Reply
Reply
Reply
there's already a signed version that is for now 1 month and a half out
Reply
Download and install first then right click the .7z file > 7-zip > extract
Reply
Reply
However, if you couldn't get past the .7z part, I doubt you'll get further after unzipping it.
Reply
Reply
Reply
Reply
Reply
Reply
He must be looking at Beta 2 or some shit lol
Reply
Reply
Reply
People are actually new to the whole 7z ad rar fiasco so we gotta be there to help the noobs you know?
Reply
Thank the heavens for people like this who make such awesome emulators and my life much easier.
Reply
Reply
I'll give it a shot.
Reply
Reply
Reply
Reply
Reply
Sure, the NGP might just about be able to get full FPS out of standard N64 emulators... but it wouldn't kill to have a more efficient emulator, which is what this project is shooting for.
Reply
Reply
> gets Data is Corrupt error. Apparently this version is not signed
> Tries to open it in HBL
> Refuses to launch, stays on black screen.
> Is dissapoint.
> Needs to reload the last version, but lost it
> feelsbadman.jpg
and before anybody says anything, I simply refuse to hack my PSP
Reply
Reply
And with the way PS2 and GC emulators run, I really hope you're not talking on the NGP... Unless someone again, codes for efficiency on the hardware.
Reply
Reply
Reply
Reply
Reply
Reply
Reply
Reply
Before I do so... Would it happen to work with the most recent Firmware update?
Reply
Reply
Keep talking nonsense and you will never learn what efficiency or hard work means.
Anyways thank you for the emu update, I'm testing it
Reply
Reply
Reply
Reply
Reply
Reply
Psp: 333mhz single core
Modern smartphones: 1ghz single or dual core (which can be easily overclocked)
.
When a phone plays games
better than a gaming system
you know it's old hardware. Get on with it sony, i wan't an ngp already.
Reply
i'll definitely try this out.
imagine what betta 4 will be like
Reply
Reply
Reply
Reply
file dose not open in eaney program it broken it need reuploading
Reply
http://psp.brewology.com/downloads/download.php?id=13478&mcid=1
Reply
How do i had the update to my emulator?
Reply
Reply