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There are plenty of new features in the gaming world that simply weren't possible in the last run of consoles, and patching is one of them. Now that we are almost always connected to the internet with high-capacity hard drives, all of those little glitches and bugs we find in retail games don't always have to be there. This is a pretty good thing, and fixes do come often thanks to those advancements, but you might be surprised to know that pushing out a single patch through the usual console review system can actually cost as much as $40,000.
Of course when you think about it, in a lot of ways that does make perfect sense when you consider the amount of testing and attention that each patch release gets, but do they really need to be looked into that heavily? When you consider that systems like Steam have functioned by letting developers put out their own patches to great success for years now, I would have to guess probably not. That being said, the latest rumor is that a similar more open patch distribution scheme could be coming to the 720 and PS4. As gamers, this might mean our patches could be less stable, but at least the fixes would almost undoubtedly come quicker.
Would you like to see self-published patching on consoles?
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Maybe something like a Steam workshop could work this way too.
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