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This application, for Windows, will allow you to encrypt V4 decrypted SDATS to V3 SDATS for the use in custom firmware 3.55. However since custom firmware 3.55 cannot decrypt V4 SDATS, this will need to be done on a PS3 running custom firmware 4.XX first. To understand this application, it took me a while to digest the concept of it and allot of reading. So this application is for those with a deeper understanding of the PS3 and the files contained within games etc. Here is a quote from the developer.

To Quote:
Instructions:
# input_file output_file
/dev_hdd0/model_shader_pack.SDAT /dev_hdd0/model_shader_pack.dat
There is code available that can decode V3 SDATs on the PC, but we can not decode the V4 SDATs as we do not have the EDATKEY1 that has a SHA-1 of 6ECDFEC0A11890C1F2A689062D3EFE562317B2FB. Once we have this key V4 SDATscan be decrypted on a PC.
This program is also useful for modifying the contents of SDAT file for language conversions etc. I know that this has been requested by people in the past. Now we can do it.
To use the SDAT Creator:
The code I have provided is based on KDSBest's C# port of the Java code written by JuanNadie. Any keys used in the code are already publicly available on the internet.
Most of the information I used to create this program was gained from this post NPDRM Self algorithm. Big thanks to JuanNadie, KDSBest and others that posted on this thread. I have used it to create successful patches for Test Drive: Ferrari Racing Legends (BLUS30842), Ice Age 4: Continental Drift (BLES01686). For Sports Champions 2.BCES01598 there are other issues with the EBOOT.BIN that I can not fix. For Air Conflicts Pacific Carriers.BLES01604 the V3 SDAT files to not work even on 4.21. I think this is because they contain elf files and V3 SDATs do not support executable content. Men.In.Black.Alien.Crisis.BLES01549. This should work but it has a 4gig+ sdat file, but I have tested my creator can handle files of this size. Disney.Epic.Mickey.2.The.Power.of.Two I have noticed that this has sdat files but I have not had any time to look at them. The code I have provided is based on KDSBest's C# port of the Java code written by JuanNadie.
Any keys used in the code are already publicly available on the Internet.
Most of the information I used to create this program was gained from this post NPDRM Self algorithm.Big thanks to JuanNadie, KDSBest and others that posted on this thread.
I have used it to create successful patches for Test Drive: Ferrari Racing Legends (BLUS30842) Ice Age 4: Continental Drift (BLES01686).
For Sports Champions 2.BCES01598 there are other issues with the EBOOT.BIN that I can not fix.For Air Conflicts Pacific Carriers.BLES01604 the V3 SDAT files to not work even on 4.21. I think this is because they contain elf files and V3 SDATs do not support executable content.Men.In.Black.Alien.Crisis.BLES01549. This should work but it has a 4gig+ sdat file, but I have tested my creator can handle files of this size.Disney.Epic.Mickey.2.The.Power.of.Two I have noticed that this has sdat files but I have not had any time to look at them.
Download: SDAT Creator
Source: psx-scene
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