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If you’re a fan of GTA and a fan of Red Dead Redemption then you’re going to love this new GTA IV mod because it adds a little Red Dead to GTA. Working for both the PS3 and the XBOX 360 JDMAlex’s “Unlimited Dead-Eye” add the Bullet Time (Slow down time) effects from the hit game Red Dead Redemption to the other hit title GTA IV. While the resoning for this MOD may be simply cosmetic you have to admit that its pretty cool, so why not give it a try?
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Quote: Any RDR fans? , here is a script for Unlimited Dead Eye in gta .. I was going to release it in my mini game but due to the flu and a bunch of other things Ill at least give this up. I havent had much time to play with it but when I do ill make it better.Instructions: Same as the game , Hold L2 to aim and Press (just once) R3 (not sure what that translates into for xbox sorry) then hold Aim and shoot. Download SCO: 1_DeadEye.sco Code:
/**
Dead Eye Mod by:JDMAlex RC 1
directions HOLD AIM (L2) and Hit (r3) Like r2r
for use with mod manager in all ver of GTA
**/
#include
#include
#include
#include
#include
#define L2 0x5
#define R3 0x13 // R3
bool deadEye = false,
set = true;
// checks if ped is aiming
bool is_char_aiming(Ped aimer){
if(DOES_CHAR_EXIST(aimer)){
if(IS_BUTTON_PRESSED(0, L2)){ //l2
if(!IS_CHAR_ARMED(aimer, WEAPON_SLOT_UNARMED)){
return true;
}
}
}
}
void deadEyefunction(void){
if(is_char_aiming(GetPlayerPed())){
if(IS_BUTTON_JUST_PRESSED(0, R3)) {
deadEye = true;
set = false;
}
if(deadEye){
float x,y,z;
SET_TIME_SCALE(0.1);
DRAW_RECT(0.0f, 0.0f, 2.0f, 2.0f, 255, 128, 0, 50); // orange tint
GET_CHAR_COORDINATES(GetPlayerPed(), &x, &y, &z);
PLAY_SOUND_FROM_POSITION(GET_SOUND_ID(),"FM6_UNDERTAKER_BELLS",x,y,z );
}
else set = false;
}
else{
deadEye = false;
}
if(!deadEye && !set){
SET_TIME_SCALE(1.0);
//STOP_SOUND(GET_SOUND_ID());
deadEye = false;
set = true;
}
}
//Shortcut/Helper
void Print(char *string){
PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING", string, 1000, 1);
}
//Main
void main(void){
THIS_SCRIPT_IS_SAFE_FOR_NETWORK_GAME();
while(1){
WAIT(0);
if(!IS_CHAR_IN_ANY_CAR(GetPlayerPed())){
deadEyefunction();
}
}
}
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