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i know you all remember the exploit with ram and so on back in 3.15 well your going look for the 'CELL RESET LINE' and that going be where the exploit is you know how the small 60ms or ns i dont remember thing sent to ps3 for the read and write of the ram ? well use line send that and connect it to the cell reset line. ( FIND IT IN DOC ) and ground on outside of case and the example of what can be done with this is a cold reset which still has acess to the memory from gameos - dont let this die out people im taking a big risk by giving you all this information Example of what can be done with this -- untouched memory on cold boot full access to lv2 and all game os memorySo that's it, huh? Just "use line send that and connect it to the cell reset line." And the rest is in the PDFs? Excuse my ignorance and sorry to sound snide here... I'm no hardcore PS3 developer/hacker, which is why I'm open to question. Anyone have a proof-of-concept or something? Is there another download that I'm missing? What's the deal? Mathieulh tweeted something semi-similar to this a couple days ago: "I hesitated a lot before tweeting about it, but a bug allows exploiting metldr, the bootloader and 3.56+. I don't intent to ever unveil it." If this is what darkhacker is talking about then where is it? I mean everyone is calling it a release after all... If anything this sounds like geohot's memory glitching exploit, which is last years news... Not to mention geohot actually released something. - source: ps3sdk.com
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news around twitter is it was released by a guy called DarkHacker
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"The Dark Hacker exploit is a HARDWARE EXPLOIT. It bypasses all the key nonsense and gives the potential for code to be injected and have complete control over the system."
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Mathieulh is experienced and has been signing things and worked on the PSP scene for a while too. The exploits on PSP come from a crash in a Game or a Demo - and were useful to load in HalfBite Loader and then other tools - This works the same way and Sony can patch them with an update release. The hackers aren't telling where the Exploit is probably until Sony releases the new "unhackable" model of PS3 with maybe firmware > 3.60 Then, the exploit can be tested and released when a Homebrew Enabler can be made for it.
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and i never said i ever found this exploit as some sites said i just shared what i know because of picky devs like math
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I see the connection though... Even multiboot would be possible...awesome... ^^
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I guess that you are the fake. Fake what, I can't tell, but you are a fake!
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BRAVO Greg
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muhahahahaha this is just the cell reset line trick, you can use this to dump lv2 from 1.10 to 3.15 but that's it.
Oh! and it's been known for ages by about....err... everyone...
The fact is you can't glitch the cell to even access the isolated LS because it's PHYSICALLY disconnected from the bus.
As in the cell was especially designed for the purpose of preventing access to the isolated LS by anything but the isolated process. You can read details about this here: The Cell Broadband Engine processor security architecture
Anyway I'll stop talking of ps3 stuff for now, I am still pissed.
That so called "cpu exploit" allows no more than dumping lv2 from 1.10 to 3.15. That's it. It's just pointless.
The trick only worked because the otheros setting was written upon selection rather than upon shutdown.
Then you could coldboot to a small piece of code installed in the linux partition which would dump the lv2 ram space for you.
No, the isolated LS gets physically disconnected from the bus when isolation kicks in. That's the way it's designed
Only the isolated process itself can access the isolated Local Store.
Isolation itself is designed in a very secure way, I have never seen IBM engineers messing around when it comes to security.
The line itself is cut, so to speak.
As in the bus can have no physical interaction whatsoever with the isolated Local Store.
In fact, should you have access to the nexus/jtag port on the cell, you still couldn't access the isolated Local Store.
This means that to effectively dump the isolated LS content, you need to exploit the isolated process itself.
Yes there is obviously a logic gate being involved in the process.
Sadly most details from IBM about isolation are under NDA, so we don't know what's going on for sure "underneath"
The only way to access the isolated LS again by software is to destroy the SPU and Create it again but this would delete the data.
of course I do not mean to physically destroy the spu xD.
Mainly what happens is that so long as a SPU runs isolated, only the software on that SPU can access the isolated LS, nothing else
Then how about the code that actually kickstarts the isolation ?
Then what does decrypt the bootloader and metldr ? There has to be some rom doing the decryption and holding key
Of course the spu isolation itself would be done by hardware, but only "trusted" software can run isolated
Those are the public docs you know ?
A lot of the cell docs are NDAed, You cannot expect the spu to just jump at encrypted instructions can you ?
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All PS3 news sites 0 v/s PS3-hacks (Greg) 1
Nice to have a real cold blooded reporter :)
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<speculation>
Maybe in dealings with 3.60 systems being rolled out?
</speculation>
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If the firmware can't stop this process then the hardware is going to have to be redesigned, but no one's attempted this on newer Cell's like the Slims or outside of firmware 3.15. So it could be very well pointless, but I hope it isn't for OFW 3.56 case.
I just don't understand if this was used to unlock the ram in 3.56 assuming it boots after you reset the cell, how one would be able to read the ram in a firmware that's locked? especially without OtherOS to read the ram from.... if we already have access to 3.56 and a hacked PS3 can't we just decrypt the firmware(3.56) on a jb'd Ps3 and find exploits or better yet, find a way to launch homebrew via 3.56?
I bet mathieulh, hopefully has a different method that doesn't resolve in hardware hacking as this is OLD NEWS, I wouldn't doubt Mathieulh if people don't release things that's there business whether you think it's fake or not. He would be stupid to release an exploit now when 3.56 adds no functionality but be a requirement for newer games which can be patched later on anyways.
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Mathieulh is a goof that is all I can say he has got nothing but BS.
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@Spsn, kinda like the bs you are spreading by saying "DarkHacker = Mathieulh I bet".
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you have to realize something more ever since Pandora's box was opened all the little demons are coming home to roost for sony.
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*Points to Decius*
Your fault!
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However, I wouldn't discount it. I mean, these keys aren't anything new either. Fail0verflow has known about them for nearly a year.
I'm a software engineer myself, mainly assembly, drivers, that kind of thing (which includes reverse engineering). But I would imagine this is legitimate.
He's saying that with a hardware mod, you can maintain information in the RAM, namely a decrypted key, after the system has rebooted.
This can then be used with a few bootup interupts to output the decrypted keys memory location. Which is useful.
But I refer to my original statement, that this shouldn't of made the _news_, and instead should've been kept to IRC PS3 tech channels.
On the other hand... I thought people wanted something like this?
Personally, as 3.55 is useable online, with all the PSN hacks, and probably unbannable (even if they did, because of the current exploits, probably not a good idea to ban), I don't really see any point in 3.56 hack, other than a downgrade for those that are late to the game.
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Greg: "Am I missing something here? ...... But all I see is references to old, leaked PS3 service manuals and this *ahem* explanation"
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and if that's the case, why hasn't he released it to us?
don't be a fag.
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