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| Article Index |
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| 1. Gaming Shades of Grey: How Do You Feel About Cheating? |
| 2. How Do Cheats Impact Multiplayer? |
| 3. Cheating Can Inspire Creativity |
| 4. Can Cheats Be a Security Blanket? |
| 5. My Opinion |
Cons: It's Not What the Developer Intends
When developers make your favorite games, they do their best to cover every single base that a player might think about. For example, certain questions regarding the difficulty of a game, or the frequency of when we see health items, all the way down to the very minute differences of how the vehicles in a game handle. As gamers during play, the way that these many different issues resolve themselves is most of the time so seamless that we don't even think about it. Still to these developers, sometimes even the smallest of changes could be something that took a lot of heavy deliberation and thought. They made the game because they have had a vision of what to do. In the best case scenario, they do the best they can to recreate that mental thought.

When you cheat, in many ways its a bit of a slight to developers because you're saying "you didn't think it was good enough to throw a health pack down here, but I'm still doing what I want." Depending on the hacks or cheats you're using, it can be a small slight to developers because it signifies that the tough decisions they had to make weren't the right ones. Anti-cheaters will tell you, "if the developers wanted to allow you to make your GTA car hover and change colors, it would have been allowed without the hack. Essentially the argument stands, cheats are not what developers intend.
Rolling on with the cons, a huge one with hacks and cheats is online play. Let's discuss that issue next!
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Although I do agree about using cheats when its absolutely necessary (not all gamers can finish Contra without the 30 lives), but I have to respectfully disagree when you say that the Developers dont intend for you to use cheats. Because they wont be coded by the developers themselves in that game if they dont intend to. Perhaps the better term would be, they wouldnt recommend (rather than intend) for gamers to use the cheats, thats why they are called cheats. but to each their own :)
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a cheat is intended by the developer in order to get out of a tough spot, a hack is usually a 3rd party app/plugin which allows customization beyond what the developer intended.
cheats are fine, and are never enabled in multiplayer without the server's consent. hacks on the other hand are NOT.
i have played on BF1942 servers where hacking was allowed, it was silly but still fun in a twisted way. the big difference was, we all knew the other players were hacking too...
hacks have no place in multiplayer gaming as they ruin the experience for other players who are looking for FAIR competition.
Hacks commonly ruin leaderboards as well, sucking the competitive nature of such games with a high score. whats the point of breaking 100,000 points when the next guy above has 999,999,999,999 points.
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These are the rules I try to follow when it comes to cheat codes and hacks:
1) No cheating during online play. Ever.
2) Play a new game through once the honest to goodness way. After that, cheats are fair game.
3) Cheat codes are totally okay on an old NES title you haven't played in 20 years, though I'm a big fan of unlimited lives only. Unlimited health just takes the satisfaction out of progressing at all.
4) Totally okay to use cheats on a rented game if it's due back soon and you're severely stuck.
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Don't cheat online people. This just ruins the game for those that enjoy it from a standpoint of we get something out of what we put into it. It will ultimately ruin the game online and people will refuse to play (UT:2004, SC:S, etc etc, too many examples)
Not like writing this will change anyones opinion :)
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