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The Wii64 port to PS3 now has a near-complete hardware renderer since our last post. However, the dynarec needs some work to run on a 64bit PPC architecture. The Pure Interpreter core has little (if any) performance increase over the Wii running the same core, so PS364 really needs the dynarec.FYI: We covered their last post here. If you're interested in Wii64 for other platforms, namely the Nintendo Wii and GameCube, then visit the source link below. Wii64 is a port of Mupen64. - source: emulatemii Thanks to Zphynx for the email.
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Does the PS3 port support high res texture packs?
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See the screenshots and the source article!
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this was a while ago now.. any news from this port?
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