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I wrote ps3dmproxy driver from my head. You have to test it please and report bugs to me. Later i will code a small program that will show you how to use ps3dmproxy driver. Its very powerful, now you have access to Update manager and Storage Manager e.g. on Linux. It means BD drive access guys. But hurry up with testing Because SONYs gendarmes could get me anytime soon.What's new in Linux kernel 2.6 for PS3?
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U Mad Bro?
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Sony can't even program a half decent browser nor update the garbage flash support without having the console run out of memory and crash and here you are programming drivers by your head!
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But back to the topic, excellent news and total admiration for Graf.
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Even so, congrats on the progress Graf!
For trolls.: I'm a student in programming, and taking my linux classes this semester, so don't wanna hear none of this "Why don't you code it yourself?" bs. I can do some programming, but not nearly at the level these guys can. Not yet.
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Lets wait and see what good things emerge from it.
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1.) Someone would have to write a loader which would require knowledge of architecture opcodes. Which wouldnt be hard to find out if it used static length opcodes, but like x86 it probably doesnt.
2.) Someone would have to write a display driver that could use the full functionality of the video adapter. (Which Nvidia & ATI cant even do in Linux for their own hardware.)
3.) And most importantly since Linux is already using some of the PS3's resources (ram,cpu,hdd,et c.), your games would run like shit.
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like game updates and other stuff
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How can i compile/install this kernel ? im kind of new to linux.. kind of lol
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anolis@ps3linux:~/linux-2.6-5c61cdc$ make
/home/anolis/linux-2.6-5c61cdc/scripts/gcc-version.sh: line 25: CROSS_COMPILEgc c: command not found
/home/anolis/linux-2.6-5c61cdc/scripts/gcc-version.sh: line 26: CROSS_COMPILEgc c: command not found
make: CROSS_COMPILEgc c: Command not found
/home/anolis/linux-2.6-5c61cdc/scripts/gcc-version.sh: line 25: CROSS_COMPILEgc c: command not found
/home/anolis/linux-2.6-5c61cdc/scripts/gcc-version.sh: line 26: CROSS_COMPILEgc c: command not found
/home/anolis/linux-2.6-5c61cdc/scripts/gcc-version.sh: line 25: CROSS_COMPILEgc c: command not found
/home/anolis/linux-2.6-5c61cdc/scripts/gcc-version.sh: line 26: CROSS_COMPILEgc c: command not found
/home/anolis/linux-2.6-5c61cdc/scripts/gcc-version.sh: line 28: CROSS_COMPILEgc c: command not found
*** 2.6 kernels no longer build correctly with old versions of binutils.
*** Please upgrade your binutils to 2.12.1 or newer
make: *** [checkbin] Error 1
I just updated binutils last night to version 2.21.51 so i don't know why it's complaining about this..
echo $CROSS_COMPILE returns nothing
echo $CC returns nothing
echo $ARCH returns nothing
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When you have Linux installed especially with this Kernel update it has access to more Hypervisor calls than GameOS, the games are programmed on the hardware already regardless - You wouldn't launch the game in Linux instead you would have Linux tell the Hyperviser to Boot the game using GameOS and switch when you want to run a game.
The Hypervisor runs regardless if you're in OtherOS or GameOS, that being said you can point the HV to boot off the flash(GameOS) when you want to run a game.
You went the complete opposite direction in your post explaining how running an irrelevant software in a non suited environment such as Linux when the PS3 already contains the GameOS to run said game.
Linux would just be managing the Hypervisor and switching if you wanted to shortcut a Game Backup in Linux. There would be no need to program any hardware drivers or reprogram the games, I lol'd at the x86 part though.
If you wanted to get technical after you exited the PS3 game instead of having the Hypervisor point the Ps3 back to the XMB have it point back to Linux partition. Linux won't run in the background when you boot the game using GameOS. It's a Win,Win.
EDIT: Nvidia made the RSX not ATi, And by that logic the games shouldn't even function on PS3 because guess who created the appropriate device driver in the hypervisor to access the RSX!!! how do you think game engines run such as Crytek's CryEngine3? They use the RSX they don't use a part of it and call it a day because Nvidia doesn't have fully functional drivers lol.....
You spelled server maintenance wrong on your profile so I can kind of see how one would make a conclusion as wrongfully as you have posted <3
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