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The Final Word
Clearly by looking at these two games. It slowly becomes apparent that we are looking at two very different kinds of experiences. Sure the basic concept and idea behind both titles is similar enough to warrant this kind of feature, but really in terms of the overall experience it might not be the wisest move to stack one on top of the other. In general I think what really sets these games apart is the audience they attract. Through its less notable character roster, complex mechanics, and additional features, there's no denying that Battle Royale is more for the hardcore gamer. Super Smash Bros. on the other hand would rather stick to a straightforward and simple party game of sorts.

So which method is better for this sort of game? In my personal opinion I would have to say Super Smash Bros. all based on the idea of how the many aspects of the game mesh so well with the light-hearted idea that the game puts forward. With so many popular gaming franchises colliding at once, this is obviously going to be a game that lots of folks will want to play. That being said, you don't want a gameplay structure that features some obscure faces and a complex battle system. In some senses Smash Bros. works because it brings back the classic pick up and play feel that Nintendo has been doing since the eighties. They certainly need to find new ways to spice up that old formula, but it's still a better game overall.
Overall Winner: Super Smash Bros.
That's all for my thoughts, but what do you think. Tell me in the comments section below!
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Comments
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and if these fantards were to actually remove their nintendo goggles off their heads and actually look at games, theyll find that almost all games are the same concept as each other.
at least we can say, sony dont just offer childish recycled shovelware games on each system, which you will be expecting more mario/zelda/pikmin/mario kart shite everytime.
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Nintendo does offer a lot of crappy games in my eyes too, but people who like their systems sort of know what they're getting into I think.
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Second, don't call us people who like nintendo Wiitards, your fucking ignorance is shameful. Wii sold more than PS3 or Xbox360, so shut the fuck up.
Last, just because you own one game doesn't automatically make it superior, from experience, i've had better online support from Nintendo but a better service from Microsoft. PS3 is just shameful and yes i own one, i play WiiU more though.
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PSAS, on the other hand, is more traditional in that the moves are more standard, with little room for non-standard application (it's REALLY hard to explain if you haven't played Smash Bros competitively). That said, PSAS fills a nice gap that I've been missing in my gaming since I gave up on Nintendo, and while it has surpasses the traditional fighter in technique.
Ultimately, the little nuances of play in Smash Bros maintains that balance of accessibility and depth of play/skill. PSAS is a nice title, and I really liked the game until they added DLC characters, which is an absurd concept in a fighter. DLC skins, maps, announcers, soundtracks are all acceptable, but you cannot make characters DLC in a fighting game... Wrong move Sony.
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