A Franchise Battler's Brawl: PlayStation All Stars Vs. Super Smash Bros. - Which Brand Mash-Up Has Innovative Potential?


Submitted by Christopher Groux; February 21, 2013


Article Index
1. A Franchise Battler's Brawl: PlayStation All Stars Vs. Super Smash Bros.
2. Simple Controls, or Complex Combos?
3. Which Franchise Has the Best Arenas?
4. Which Brand Mash-Up Has Innovative Potential?
5. The Final Word

 

 

 

Category 4: Innovation

 

I have done these kinds of articles quite frequently and usually I always make it a point to talk a bit about innovation. In the days when there are so many competitors out there, it's important to recognize folks that have brought aspects that are new and exciting to this industry, so let's see how the games match up. For its time, the original Super Smash Bros. for the N64 was a serous game changer from other fighters. It broke health bars down into percentages, and allowed for a kind of gameplay that we had never really seen before that could be both intricate and easy to understand. In some ways it did set up the standard for how PlayStation All-Stars operates.

 

BattleRoyale2

 

Then after that first game, any real innovative power came to a serious screeching halt. Even with Brawl today, it's still the same basic ideas of skilled button mashing mixed with a few new characters. PlayStation All-Stars on the other hand did more by allowing for online multiplayer on a network that people actually use. Not to mention the cross-play feature that allows PS Vita owners to play on PS3 and vice versa is a real technological achievement. With its current structure, Nintendo can't even put that kind of functionality in the next Smash Bros. game if they wanted to. The gameplay may not be as readily accessible, but the game does add a bunch of other features that give it a leg up on the somewhat stale Smash concept.

 

Winner: PlayStation All-Stars Battle Royale

 

With the score now tied at two categories a piece, let's take it to the final word to end the deadlock!




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Tags: Nintendo, playstation all stars battle royal, Sony, super smash bros.




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Comments 


 
# RE: A Franchise Battler's Brawl: PlayStation All Stars Vs. Super Smash Bros.ccfman2004 2013-02-21 20:20
I've been playing Smash Bros. for years and PS All Stars looks and feels just like Smash Bros. Brawl to me. I like being able to finally play as my favorite PS characters like Ratchet, Jak and Sly. I like them both but Smash Bros. will always have a place in my heart.

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# RE: A Franchise Battler's Brawl: PlayStation All Stars Vs. Super Smash Bros.Vega123 2013-02-21 20:31
Smash bros actually gets pretty technical, have you seen any of the wikis dedicated to that series?

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# RE: A Franchise Battler's Brawl: PlayStation All Stars Vs. Super Smash Bros.suckme69style 2013-02-22 07:01
when you think about it, this article is more for the wiitards that allways cry THEY COPY US bs.

and if these fantards were to actually remove their nintendo goggles off their heads and actually look at games, theyll find that almost all games are the same concept as each other.

at least we can say, sony dont just offer childish recycled shovelware games on each system, which you will be expecting more mario/zelda/pikmin/mario kart shite everytime.

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# RE: RE: A Franchise Battler's Brawl: PlayStation All Stars Vs. Super Smash Bros.boobookittyfuck 2013-02-23 14:23
i'm not a fanboy, i like all systems... but all stars is a pretty shameless carbon copy of smash bros. and what's wrong with nintendo shoveling their own ware? it sells by the millions so they must be doing something right. it's a lot more honest then ripping off someone elses formula.

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# RE: RE: A Franchise Battler's Brawl: PlayStation All Stars Vs. Super Smash Bros.Christopher Groux 2013-02-25 16:34
Well yeah. No idea is ever completely original, but if that's the case than you could say that in many respects Crash Bandicoot is a copy of Mario.

Nintendo does offer a lot of crappy games in my eyes too, but people who like their systems sort of know what they're getting into I think.

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# Aiden0109Aiden Spence 2013-02-27 16:20
First if all, don't criticize a company because they do things their way. I know PS3 uses HD and all that but i'm more for the gameplay than the quality and amount of pixels.
Second, don't call us people who like nintendo Wiitards, your fucking ignorance is shameful. Wii sold more than PS3 or Xbox360, so shut the fuck up.
Last, just because you own one game doesn't automatically make it superior, from experience, i've had better online support from Nintendo but a better service from Microsoft. PS3 is just shameful and yes i own one, i play WiiU more though.

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# who copied whowilliamscels 2013-03-06 22:16
didnt nintendo steal the multiplayer fighting platform from sega who had powerstone?

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# RE: A Franchise Battler's Brawl: PlayStation All Stars Vs. Super Smash Bros.nintendohater 2013-03-14 11:17
Smash Bros' genius is its simplicity, while maintaining a strict pattern for play. For the layman it can feel like a button masher, but timed smash moves, holding a throw before release, and such all equate into a far more versatile and challenging fighter.

PSAS, on the other hand, is more traditional in that the moves are more standard, with little room for non-standard application (it's REALLY hard to explain if you haven't played Smash Bros competitively). That said, PSAS fills a nice gap that I've been missing in my gaming since I gave up on Nintendo, and while it has surpasses the traditional fighter in technique.

Ultimately, the little nuances of play in Smash Bros maintains that balance of accessibility and depth of play/skill. PSAS is a nice title, and I really liked the game until they added DLC characters, which is an absurd concept in a fighter. DLC skins, maps, announcers, soundtracks are all acceptable, but you cannot make characters DLC in a fighting game... Wrong move Sony.

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