|
|
Category 4: Innovation
I have done these kinds of articles quite frequently and usually I always make it a point to talk a bit about innovation. In the days when there are so many competitors out there, it's important to recognize folks that have brought aspects that are new and exciting to this industry, so let's see how the games match up. For its time, the original Super Smash Bros. for the N64 was a serous game changer from other fighters. It broke health bars down into percentages, and allowed for a kind of gameplay that we had never really seen before that could be both intricate and easy to understand. In some ways it did set up the standard for how PlayStation All-Stars operates.

Then after that first game, any real innovative power came to a serious screeching halt. Even with Brawl today, it's still the same basic ideas of skilled button mashing mixed with a few new characters. PlayStation All-Stars on the other hand did more by allowing for online multiplayer on a network that people actually use. Not to mention the cross-play feature that allows PS Vita owners to play on PS3 and vice versa is a real technological achievement. With its current structure, Nintendo can't even put that kind of functionality in the next Smash Bros. game if they wanted to. The gameplay may not be as readily accessible, but the game does add a bunch of other features that give it a leg up on the somewhat stale Smash concept.
Winner: PlayStation All-Stars Battle Royale
With the score now tied at two categories a piece, let's take it to the final word to end the deadlock!
|
|
CREATE ACCOUNT NOW TO POST COMMENTS!
Why create an account on the Dashhacks network? Because being logged in has its privileges! • COMMENTS! Only logged in users comments go live without waiting for moderator approval! • No video! The video ad in the upper right doesn't interrupt you on all pages! • Customize your profile! Flaunt your xBox Live & PSN gamertags! • It's FREE and it's EASY! And one login works for all of the Dashhacks review sites! So what are you waiting for?
Go to the TOP RIGHT of the page and LOGIN or click REGISTER!
| ||
Comments
Reply
Reply
and if these fantards were to actually remove their nintendo goggles off their heads and actually look at games, theyll find that almost all games are the same concept as each other.
at least we can say, sony dont just offer childish recycled shovelware games on each system, which you will be expecting more mario/zelda/pikmin/mario kart shite everytime.
Reply
Reply
Nintendo does offer a lot of crappy games in my eyes too, but people who like their systems sort of know what they're getting into I think.
Reply
Second, don't call us people who like nintendo Wiitards, your fucking ignorance is shameful. Wii sold more than PS3 or Xbox360, so shut the fuck up.
Last, just because you own one game doesn't automatically make it superior, from experience, i've had better online support from Nintendo but a better service from Microsoft. PS3 is just shameful and yes i own one, i play WiiU more though.
Reply
Reply
PSAS, on the other hand, is more traditional in that the moves are more standard, with little room for non-standard application (it's REALLY hard to explain if you haven't played Smash Bros competitively). That said, PSAS fills a nice gap that I've been missing in my gaming since I gave up on Nintendo, and while it has surpasses the traditional fighter in technique.
Ultimately, the little nuances of play in Smash Bros maintains that balance of accessibility and depth of play/skill. PSAS is a nice title, and I really liked the game until they added DLC characters, which is an absurd concept in a fighter. DLC skins, maps, announcers, soundtracks are all acceptable, but you cannot make characters DLC in a fighting game... Wrong move Sony.
Reply