Porting HBL to Vita Just Got Easier


Submitted by tbag; March 18, 2012


Any Devs out there working on HBL exploits? Having trouble porting it over to the Vita?  Well it all just got a little easier with wololo's latest work. That's right the big name in HBL is at it again he's calling this an experimental release that still needs some cleaning up but it should cut the port time down from about 1 week to 5 minutes.  How is that for progress? If you're intrested in this project and have an Exploit you are looking to port than this is for you.  You can get the file Here and just follow the instructions from the wololo below.

 

  1. Write your binary loader
  2. While displaying your hello world in psplink, type malloc 2 test l 2048but 00, this will give you an address to load HBL. Note down this address
  3. still in the same psplink session, type uidlist > uidlist.txt in order to save the current essential UID information
  4. still in the same session, type savemem 0×08800000 0×01800000 memdump.bin to dump the user memory
  5. copy the file uidlist.txt and the file memdump.bin to the tools folder of HBL (where gen_exploit_config.rb is). Make sure uidlist.txt is encoded in unix format, convert it if thats not the case.
  6. Copy the file sdk.S from your exploit into the tools folder of HBL. you should now have, in addition to gen_exploit_config.rb, uidlist.txt, sdk.S, and memdump.bin
  7. run gen_exploit_config.rb. It should create an output folder which will have most of the necessary files for HBL compilation
  8. Edit the 2 TODO sections of output/exploit_config.h, one with the HBL address you obtained above, the other one with the id of your game (e.g. UCUS12345)
  9. Copy the files from the output folder to your exploit folder in HBL, follow the HBL port tutorial to get the 1 or 2 missing files, and Compile
  10. Profit

Source




Tags: psp exploit, Vita HBL, wololo




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Comments 


 
# Acid_Snake 2012-03-18 22:35

hopefully this will leed to hbl faster than sony can handle


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# Guest 2012-07-24 10:53

lol oh man i think i found a exploit in coded arms for psp! it jumps a few times before you get to the right line in psp link but idk i think this is it!


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# Guest 2012-08-07 21:21

I dont get this im13

 


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